This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. Unlocks the ability to create detachments from your fleet on the fly and much, much more. Darkening the background and making the differences immediately obvious.Adds a large amount of exploration content and encounters, adds consumable items, new campaign layer defences, and petsĪdds special functionality to select core world planets,Ĭomes with more than 20 new buildings for your colonies (all with unique effects), It would be great if this will be reworked. The pieces of the minigame are hard to correctly see and making a good choice based off that. In particular the difficulties caused by the looks. I strongly agreed with others who've pointed out the design flaws. Africa however is the big missing part of it all though. So, there are from the mentioned cultures/places quite some buildings and content in the game already. FE's solarpunk is imho more reflecting a western interpretation of a bright solarpunk future but not representative for African culture. Africa is to the best of my knowledge not been visited other than the cmap. While admittedly not being representative of modern South American cultures, the continent is technically permanently featured in the game. South American has been largely featured through GE and Aztecs' sun temple, GB rain forest project is located in the South American rain forest. This however was discontinued in favour of the pirate theme. During summer events they used to rotate cultures from countries with a sunny/hot climate. Click to expand.Shinto temple, timeless dojo, Himaji castle, several spring event buildings from the past, among them: cherry blossom set, pagoda and a couple more of them are Japanese themed/originating buildings.
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